~ This is the OLD Comics Workshop site ~

Please join us at our new site:
www.MarekBennett.com/ComicsWorkshop
~ Marek ~

Why Comics?

(Click on any image to view full-size.)

       

IN CASE YOU’D LIKE TO SEE THAT IN TEXT:

  • EVERYBODY can do comics.

    Yes, that’s right. Everybody. You don’t have to be a fine artist. Just doodle around with a pen and paper. Draw two things that have something to do with each other. Put them together. Add some words, if you want. Presto! You’re a comics artist.
    Most comics use simple drawings called cartoons. When several of these cartoons are placed in order (in “sequence“), they give you a specific story or idea. It’s your special way of combining pictures and words in sequence that gives YOUR comics their personality and flavor.

  • Comics can be ANYTHING.

    Once you get started, you’ll find you can use comics to make stories about anything you can imagine. Whether you’re doing:

    • diary comics
    • fantasy stories
    • funny talking animal stories
    • tales from history
    • mystery adventures
    • how-to comics

    …or anything else, the possibilities are endless.

  • Comics GRAB YOUR ATTENTION.

    And if they’re done well, they hold it, too!

  • Comics are CHALLENGING TO CREATE.

    Comics artists develop their skills of:

    • Literacy — Including reading, writing, spelling, grammar… but even more importantly, involving questions of character, setting, plot, voicing, and authorial intention.
    • Logic, and Causal Relationships — Comics artists have to sequence complex actions and concepts, and lay them all out on the page so the reader can understand them.
    • Understanding Details and Appearances — Let’s say you want to draw a comic about, oh, maybe… dinosaurs! You’d better learn a lot about what they looked like, how they moved, where they lived, what else lived there, what (and how) they ate, and so on. You can do as much research as you want; the more you learn about the topic, the more your comics will “draw in” its readers.
    • Graphic Design and Artistic Representation — This is the way your work appears to the reader, the “skin” of your comics.
    • Time Management and Organization — All comics artists work under some sort of time constraints. (Cartooning may be quick, but comics take a long time to develop.) 
  • Comics are CHEAP.

    Yes, not only can you do a story about ANYTHING, but all you need are a few simple tools:

    • pencil, and/or pen
    • paper
    • eraser (just in case)

SEE ALSO: ABOUT: COMICS CREATOR SKILLS >>

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